//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Poker.rc
//
#define IDM_ABOUTBOX                    0x0010
#define IDD_ABOUTBOX                    100
#define IDS_ABOUTBOX                    101
#define IDD_POKERDLG                    102
#define IDR_MAINFRAME                   128
#define IDD_OPTIONDLG                   129
#define IDD_SUCCESSDLG                  130
#define IDD_OVERDLG                     131
#define IDD_RECORDDLG                   132
#define IDD_HELPBOX                     133
#define IDD_SELNUMDLG                   134
#define IDB_CARDS                       135
#define IDR_MAINMENU                    136
#define IDB_AVATARS                     137
#define IDI_ICON1                       138
#define IDI_ICON2                       139
#define IDC_CURSOR1                     140
#define IDC_CURSOR2                     141
#define IDR_MAINACCELERATOR             142
#define IDC_SELNUMEDIT                  1000
#define IDC_CHECK1                      1010
#define IDC_CHECK2                      1011
#define IDC_CHECK3                      1012
#define IDC_CHECK4                      1013
#define IDC_CHECK5                      1014
#define IDC_CHECK_SELNUM                1015
#define IDM_GAME_NEW                    32771
#define IDM_GAME_SELNUM                 32772
#define IDM_GAME_REPLAY                 32773
#define IDM_GAME_RECORD                 32774
#define IDM_GAME_OPTION                 32775
#define IDM_GAME_UNDO                   32776
#define IDM_GAME_EXIT                   32777
#define IDM_HELP_TOPIC                  32781
#define IDM_HELP_ABOUT                  32782

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        143
#define _APS_NEXT_COMMAND_VALUE         32783
#define _APS_NEXT_CONTROL_VALUE         1016
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif
